Philly ETE 2014 #7 – Look, Ma, No Plugins! – Aaron Mulder

In the olden days, 3D in the browser meant something antiquated like VRML, Java3D, or other unpleasant formats and plugins. But many of today’s browsers can handle it natively via the HTML5 Canvas and WebGL, based on the popular OpenGL standard. But wait, you say, the only way to program anything in the browser is via JavaScript! Sure, there are libraries like three.js to help, but JavaScript is so…slow. Enter asm.js, a subset of the language specifically constructed for high performance. In this talk, we’ll look at the browser support, APIs, and JavaScript libraries for WebGL, and check out the changes needed to bump up performance with asm.js.

Philly ETE 2014 #6 – Angular Reality: Rendering the World in Real Time with AngularJS Directives and WebGL – James Wanga

From the abstract: “AngularJS directives are a powerful tool that can bring elegance to complex technologies like WebGL. Last year, with an amazing team, I won a NASA hackathon by building a drone using a quad-coptor and a custom built sonar that was later featured on the discovery channel. During my talk I’ll walk through … Read More